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Advanced Strategy

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    Camping

The word is uttered with disdain and contempt, but "camping" is, when used properly, a legitimate and effective strategy. According to those who crucify me for doing it, "camping" is the practice of either a) holing up in an easily-defended, rather obscure location and getting the jump on the enemy by popping them out of nowhere or b) moving quietly across the map, hearing an approaching enemy, hiding, and then ambushing him. There is nothing inherently wrong with either.

Remember that, unlike death match games such as Quake, Counterstrike is a team-based game played within an attack-and-defend scenario or variation thereof. In the "hostage rescue" scenarios, for example, the Terrorists are on the defensive, attempting to hold off the attacking Counter-Terrorists. Likewise, in the "defusion" maps, the CTs defend their turf from the bomb-toting Ts. In either case, one side is occupying an area with the intention of keeping the other side out. Concealing yourself in a static position that offers you good visibility as well as the element of surprise is a sensible way to defend. Real combatants call this "digging in." Frustrated CS players call it "camping."

Granted, an attacker who "digs in" accomplishes almost nothing. Counterterrorists who camp in a "hostage rescue" map, for example, are nothing more than counter-productive unless the Terrorists venture outside in search of their enemy. (This isnt likely to happen, though, since as of B6 the Ts will win the match if they still have their hostages when the time runs out; they may as well wait it out inside until the entire team can afford heavy weapons.) But a defender who controls access to his enemys objective is simply doing his job.

A Case in Point: When youre the last Terrorist left in Canyon Siege because all of your teammates have dispersed individually across the map (and been taken out one-by-one by a cohesive CT team), youd be amazed at how many attackers you can waste by hiding out in the vent room. Position yourself in the corner by the door, facing the vent. Listen for someone climbing up to the vent opening. When a CT crawls through the opening, the first body part you see is his head an instant kill. Also, listen for attackers approaching the door and either fire through the door or whack em as soon as they slide it open. When all is said and done, you have single-handedly held off the CTs, kept your hostages, and won the match.

(Conversely, CTs should toss several grenades through the vent before entering in order to clear nasty buggers like me out of that room. Dont expect the hostages to survive, though.)

As I mentioned earlier, the other form of "camping" involves moving stealthily across the map towards your objective and taking every opportunity to ambush enemy players along the way. It is amazing that as effective as sneaking is (holding SHIFT while moving), almost no one does it. Ive made many kills by sneaking. In the Militia map, for example, Ive racked up several kills by sneaking through the sewer; when I hear an enemy running from the other direction, I move up to the corner around which he is about to appear and wait; more often than not, I am able to take him totally by surprise, kill him, and continue towards the enemy base. What also works is sneaking up to the corner and then around it; most players expect me to be running and so are unprepared when I appear and cap 'em.

Despite it's effectiveness (or perhaps because of it) I am constantly berated for "camping" as soon as I start racking up the kills. Anti-campers whine that capping someone while camping is "cheap." Maybe, maybe not. All I can say is that a "cheap" kill is still a kill, regardless.

I play CS within the limits set out by the game designers. Which means that I dont use head-shot scripts or cheat in any other conceivable way. Until those very same game designers implement some kind of "idle timeout" script to kill players who remain stationary for too long, I will continue to "camp." Because it is a legitimate, effective strategy that works.

Flashbang
One of the least used items in CounterStrike is the flash bang (aka Concussion Grenade). Throwing one in to a room full of the opposing team will score you some quick kills, especially if it's a small room with only one exit. Throwing flash bangs out in the open is a bad idea though, you'll blind and hurt any team members in the area and leave them defence less against anybody on the opposing team that wasn't affected buy the blast.

Comunication is very important when using flash bangs. "Fire in the hole" will always tell your team before you throw one so that they can move or turn around, but be sure to use things like voice comm to alert teammates near you specifically. There's nothing worse then a pissed team member that was just killed by your flash bang. Also don't be a jerk and throw them at your team for fun, even if FF is off, it still hurts them!.I'll now give you some flash bang strategies for some of the more popular maps.

Silencers
When it comes to using silencers, most people throw them on without giving it a second thought. Being on only three guns in the entire game (Colt, USP, and TMP), the silencer is not something people see as being tacticaljust more of a pretty accessory. More than just adding to the "badass" factor, the silencer can be the only thing standing between you and another death.

Besides that badass effect, the greatest advantage to having the silencer on is that the enemy can't hear your gunfire. When you're the only one alive and camping in a corner, the silencer can be extremely useful. When your enemy starts taking fire and can't hear where it's coming from, it's very easy for you to get a kill even if you're using the TMP or USP. It also gives you some crucial time to aim for the soft, supple head.

Camping isn't the only situation when the silencer is critical for survival. We all know the "whole team rush the point" maneuver when someone gets the entire team to rush one way. More often then not, I find myself on the opposite end of the map, and my team-mates screaming into their mics, "FOR THE LOVE OF GOD HELP ME THEIR ENTIRE TEAM IS RUSHING THE..." and radio silence. It is these times when I cynically laugh to myself and slap the silencer on my Colt. Flanking is the perfect opportunity to use the silencer. When you end up behind everyone on the enemy team with the silencer on, you can easily peek around a corner, cap someone in the head, and duck behind cover again. The enemy will think the shot came from the front, while you're in back picking more people off with ease. This same situation minus the silencer can lead to disaster. You peek around a corner, get a few shots off, and before you know it their entire team is riddling your dead corpse with an unnecessary amount of gunfire.

Sneaking and silencers can be a very deadly combo when youre one of the last alive on your team. "Sneaking" is simply pressing the shift key while walking, making your footsteps invisible to the naked ear.... or.... something. With yourself not making any noise, you can pay attention to other people's sounds and easily judge where they are. This is especially useful when trying to decide whether to run out and fire, or to camp and wait. If they're coming toward you, hide behind a crate and waste them as they go by. If they're running away, pursue and cap them in the backof course with your silenced weapon. Consider yourself a n1nj@.

While the silencer is great for being a stealthy ninja, it can also hinder performance. Especially with the USP, in close quarters combat it can give you the advantage to be able to hear your own gunfire. In the heat of battle, louder guns can mask the sound coming from your ever so silent USP, making it very difficult to hear if your gun went off just then, or if you clicked the mouse prematurely. With the USP, hearing your own gunfire can help you get a faster firing rate because you can hear when it is the right time to click the mouse. Even with the Colt, it is a good idea to leave the silencer off when in situations where you may end up attacking in close quarters. Also keep in mind that leaving the silencer off will give you a little more accuracy and power. Good for when sniping... or whenever youre not trying to be stealthy.

Playing like a ninja can add an entirely new experience to playing CS. If you've never tried using the silencer in a tactical way, I'm sure you'll be impressed with how much fun it can be to pick people off without them knowing where you are.