Gansta Family
Commands to use in console

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Command / Variable Name Category Description
+attack player primary fire
+attack2 player secondary fire - special action (zoom, burst fire, silencer)
+back player move backwards
+duck player crouches
+forward player moves forward
+jump player jumps
+klook player enables the keyboard to look around
+left player strafes left
+lookdown player looks down
+lookup player looks up
+mlook mouse enables mouse to look around
+movedown player moves player down - *climbing down a ladder, swimming down
+moveleft player strafes left
+moveright player strafes right
+moveup player moves player up - *climbing up a ladder, swimming up
+reload player reloads current weapon
+right player strafes right
+showscores player shows player scores and pings
+speed player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe player strafe modifier - while this is held down, use direction keys to strafe in different directions
+use player uses an item- such as a button, machine gun, etc.
adjust_crosshair player Use to change crosshair color
alias "cmd1; cmd2" player binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload uploading/ downloading toggles the uploading of local decals and models to the server on/off
ambient_fade 100 audio sets the distance at which ambient sounds fade away
ambient_level 0.300 audio sets the sound level for ambient sounds
appenddemo demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
bind player combines a with a command or alias
bottomcolor 6 player sets the bottom color of the player model
brightness 1 video enables glare reduction - *the higher the value, the brighter it gets
buy player This opens the Buy Menu
buyequip player This opens the Buy Equipment Menu
buyammo1 player This buys one primary magazine or clip
buyammo2 player This buys one pistol clip
cancelselect player cancels selection
changeteam player displays the team change menu
cl_allowdownload 0 uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 player sets the speed that the direction keys change the view angle
cl_backspeed 400 player sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bob 0.010 player sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 player sets how frequently the view of a player bobs while running
cl_bobup 0.500 player sets the amount that the view of a player bobs while running
cl_download_ingame 0 uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_forwardspeed 400 player sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 player enables estimated player stepping motion
cl_gg 0 player toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels player toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages player shows server messages
cl_movespeedkey 0.300 player sets movement speed for keyboard use
cl_nopred 0 player toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown player sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 player sets the speed at which the pitch changes
cl_pitchup player sets the maximum angle to look up - *default is 89
cl_showfps 1 player This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS
cl_shownet 0 player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_slist 10 player sets the number of servers in the serverlist
cl_solid_players 1 player toggles solid player models - * 1 is 'on', 0 is 'off'
cl_upspeed 320 player sets the speed of a player when he climbs up
cl_waterdist 4 player sets the underwater distance
cl_yawspeed 210 player sets the turning speed - * only will go as fast as a server allows
clear player clears the console screen
cmd player can use this in conjunction with a command
cmdlist all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
connect player connects to a server with the used ip address
cvarlist all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
developer 0 developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
disconnect player disconnects a player from a server
drawradar player This shows your friendly radar; "hideradar" hides it
drop player This drops whatever is in your hands at the time you use it
echo "message" player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
enableconsole player enables the console screen
escape player acts as key by hiding the console and cancelling selections
exec all executes a script of .cfg file
exit all closes a game or dedicated server program to windows without confirmation
fakelag 0 player simulates lag - * the higher the number, the more simulated lag
fakeloss 0 player simulates packet loss - * the higher the value, the more simulated packet loss
force_centerview player forces the player's view to look straight ahead
fps_lan player sets the maximum framerate on a LAN game
fps_modem player sets the maximum framerate in an internet game
fps_single player sets the maximum framerate in a single playergame
fullinfo displays user information
fullserverinfo displays server information
gamma 3 video sets the gamma level
getcertificate player gets certificate from WON
getsv player lists each server's ip address and the total number of servers
gl_alphamin 0.250 video sets the minimum alpha blending level
gl_clear 0 video toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 video toggles reversed rendering order for D3D
gl_dither 1 video toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump video lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 video toggles light holes - * 1 is 'on', 0 is 'off'
gl_max_size 256 video sets the maximum texture size
gl_monolights 0 video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_overbright 0 video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 video toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 video sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 video sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 video sets the polygon offset - try out different values for texture flickering problems
gl_round_down 3 video sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 video toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels video reports the number of texels uploaded to the video card
gl_texsort 0 video toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_zmax 4096 video sets the maximum size for the Z-Buffer
gl_ztrick 1 video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
graphheight 64 player sets the height of the r_netgraph display
graphhigh 512 player sets the maximum value of the r_netgraph display
graphmean 1 player sets the mean value of the r_netgraph display
graphmedian 128 player sets the median value of the r_netgraph display
hideconsole player hides the console
hideradar player hides the radar
hisound 1 audio toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0 player toggles player ID display - * 1 is 'on', 0 is 'off'
hud_fastswitch 0 player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 player sets how long chat messages remain onscreen
impulse 100 player enables flashlight
impulse 201 player sprays logo decal
invlast player selects previous item in inventory
invnext player selects next item in inventory
invprev player selects previous item in inventory
kill player player suicides to respawn again
lightgamma 2.500 video sets the lighting gamma value
listdemo demo lists information about
lookspring 0 mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0 mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward mouse sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 mouse sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 mouse sets the yaw speed sensitivity multiplier
menuselect player selects item from a menu
messagemode player displays to all other players on a server
messagemode2 player displays to only other players on same team
motd player displays the Message Of The Day from the server's motd.txt file
name player used to change a player's name
net_graph 1 player this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.
nosound 0 audio toggles sound - * 1 is 'on', 0 is 'off'
pingsv player pings a server at
play audio plays a .wav designated by
playdemo demo plays .dem at normal speed
playvol 9 demo sets demo playback volume
pushlatency -100 player set this number to the inverse of your ping to help latency
quit all exits to windows without confirmation
r_decals 250 player sets the maximum number of decals
r_drawviewmodel 0 player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_mmx 0 player toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'
radio1 player This opens up Radio1 Menu
radio2 player This opens up Radio2 Menu
radio3 player This opens up Radio3 Menu
r_netgraph 0 player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
rate 5000 player sets client data rat -*1000 - 5000 for modems, 10000+ for LAN
reconnect player reconnects to the current server
record demo begins to record a demo and saves it to Half-Life\Valve\ .dem
retry player tries four more times to connect to a server that has already failed four connect attempts
s_2dvolume 1 audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 audio sets the distance for maximum sound volume
s_automin_distance 2 audio sets the distance for minimum sound volume
s_bloat 2.0 audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 audio sets the buffer size
s_disable_a3d 0 audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d audio enables A3D support
s_geometry 0 audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance 1000 audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay 4 audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet 0.25 audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
say "message" player chat with all other players on a server
say_team "message" players relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_conspeed 600 player sets the console scroll speed
scr_printspeed 7 player sets the screen message print speed
screenshot player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 mouse sets the sensitivity of the mouse
serverinfo player displays the server infromation
setdemoinfo info demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
showbriefing player This shows the map briefing
showinfo 0 player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 player toggles display of available ram - * 1 is 'on', 0 is 'off'
sizedown player decreases screen size and increases fps
sizeup player increases screen size and decreases fps
slot1 player select weapon group 1 (or menu item 1) see 'use'
slot2 player select weapon group 2 (or menu item 2) see 'use'
slot3 player select weapon group 3 (or menu item 3) see 'use'
slot4 player select weapon group 4 (or menu item 4) see 'use'
slot5 player select weapon group 5 (or menu item 5) see 'use'
slot6 player select weapon group 6 (or menu item 6) see 'use'
slot7 player select weapon group 7 (or menu item 7) see 'use'
slot8 player select weapon group 8 (or menu item 8) see 'use'
slot9 player select weapon group 9 (or menu item 9) see 'use'
slot10 player select weapon group 10 (or menu item 10) see 'use'
snapshot player takes a screenshot
speak player to say something
startdemos demo begins playing demos in a loop
stop demo stops the recording of a demo
stopdemo demo stop the playing of a demo
stopsound audio stops playing the current sound
swapdemo demo swaps two segments' positions inside a demo
timedemo demo plays .dem at max fps and reports average fps
toggleconsole player toggles the console screen - * usually bound to '~'
topcolor 30 player sets the model top color
unbind player removes binding to key
unbindall player removes all key bindings
use player uses an item or weapon, such as 'use weapon_crowbar'
vid_config_x 800 video sets horizontal screen resolution
vid_config_y 600 video sets vertical screen resolution
vid_d3d 0 video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode video displays video mode settings
vid_mode 0 video sets video mode
vid_nopageflip 0 video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_wait 0 video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe video enables wire-frame display - * OpenGL only
violence_ablood 0 player toggles blood - * 1 is 'on', 0 is 'off'
volume 1.0 audio sets game volume
weapon_ player Pistols - Submachineguns - Assault Rifles - Shotguns - Sniper Rifles - Machinegun - Other - Grenades

This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife

wait player pauses for 1 tick during running an alias or script